Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, March 26, 2010

Final Fantasy XIII Review: Finally to HD



At first this was suppose to be something that I wrote at the 10 hour make of the game just to share my thoughts with you guys. Then it just go delayed and stuff so there. The game was out on March 9, 2010 in North America on the PS3 and the Xbox 360. At first I just amazing at the graphics of this game, there is no doubt about it, this is one of the greatest looking games on the next generation consoles TO DATE. But as you play more and more of the game you will start to reveals what it's amazing visuals are really distracting you from and there's quite a bit. Hit the jump for the review.

Saturday, March 20, 2010

Uncharted 2 Review: 10 Years of Gaming in 1 Game

Yeah, I know it`s been out for like 5 months now but I think it deserves a review because I think it is that good and I want to write about it as well as me wanting to get back into writing game reviews. I loved this game and I just sad that with an amazing game like this the sales didn't match up so if you haven't played this game and own a PS3 believe me when I say that YOU SHOULD OWN THIS GAME to support the developers. This game has been out for the PS3 in North America since October 17, 2009 and the game was developed by Naughty Dog. Hit the jump for the full review.

Tuesday, July 28, 2009

World of Warcraft Review: Triple Experience is HaX

World of WarcraftSo thanks to chan and jeffizzle, I entered THE WORLD OF WARCRAFT. I linked accounts with chan and we began to abuse the triple experience system. It's so fast that as soon as you kill the first boar you're already level 2. So getting the first level litterally takes like 5 seconds. I didn't really have any idea what I was doing, I just taking intructions from chan. I even took all his addons that he had as well, like Carbonite, TBag, MoneyFu, XPerl and Bartender. I didn't what they were call at the time, all I knew that it was a much better looking interface that the original one. Well Carbonite helped a lot, I didn't have to read anything, just had to follow directions that's it, so simple, made leveling quicker I suppose.

Friday, June 19, 2009

Prototype Review: Helicopter Kicking Awesomeness

prototype_boxartSo I just finished Prototype and boy is it a lot of fun. So Radical Entertainment (A Canadian Game Developer Company - Represent!) has finally completed their game and it was on store shelves on June 9, 2009 on the PC, PS3 and the Xbox 360. Published by Activision this game had a lot of hype going around it before the release and many people thought it probably wouldn't have lived up to the hype. But let me tell you know, that it did.

Thursday, March 19, 2009

Resident Evil 5 Review: RE4 + CoOp + Next Gen Graphics

Resident Evil LogoSo finally, after 3 year's of waiting for the next installment of Resident Evil, gamers are finally given it's latest, Resident Evil 5. This game has a lot of live up to coming right after what most people say the best Resident Evil, with it major new addition as adding a coop mode. This highly anticipated survivor horror game is only available on the PS3 and the xBox 360. The game will roughly take most players around 12 hours to complete.

Thursday, December 11, 2008

Dead Space Review: Meh, it was alright

I had this sitting game installed on my desktop for a while now but I never got a chance to play it until last weekend. So the developers from EA Redwood Shores in California, have made this 3rd person survival horror action game that was release back in October on the 14th (20th for PC) for the PS3 and xBox360. Apparently there's a comic for the game as well which acts as a prequel to the game.  Also apparently there's an animated movie coming out which is also a prequel to the event of the game. Anyways, hit the jump to read more.

Wednesday, December 3, 2008

Prince of Persia Review: Very Pretty



That's right BigWok, I HAVE BEAT PRINCE OF PERSIA, it took me 11 hours but I DID IT. So I guess you all can tell how much I liked the game seeing how the release date was December 2, 2008 on all platforms (except PC, that's on the 9th ). First and for most I loved the graphics in the game. I loved the new art direction and the graphics were spot on. I have never seen a game with cell shading done this well. (Valkyrie Chronicles is good but I liked this more) Okay so I should start a format so that things start looking the same or so, so hit the jump for the details:

Thursday, November 27, 2008

Call of Duty World at War Review: Another WWII Game? C'mon Already

Activision has released the next Call of Duty a few weeks ago. November 11 (Remembrance Day) 2008 on all platforms. I only played the PC version so I don't really know whats the difference between the platforms besides the Wii version which you can use the Wii Zapper (not required) to play.

So as you can probably tell from the picture the game ONCE AGAIN takes place during World War 2. My first thought was "WHY? Do we really need THAT many WWII games?" Like the event was tragic and blah blah blah. But that's in the past I'm sick of using the Thompson and all those other old shitty guns. I want to use modern weapons, its something I could relate to better. Which is why Call of Duty: Modern Warfare was such an awesome game.

The developers for this game are Treyarch, these are NOT the guys who did CoD4 (Infinity Wards). The game uses the same engine though so pretty much the only thing that's going to be different is the storyline.

Friday, November 21, 2008

Guitar Hero World Tour


Where do you even begin to start with this game? So Activision has decided to join into the "full band" experience so that they can stay in the game with Rock Band doing so well and having a sequel. The game and its instrument bundles came out on all platforms on October 26, 2008. With rock band doing so well in the race is there even hope of guitar hero catching up?

Thursday, November 20, 2008

Tiny Enormous Planet


Today--well I guess it's yesterday now--I finally beat PS3's most prized game, Little Big Planet by developers Media Molecule. Some say that this is the first game that actually FULLY utilizes the PS3. The game was released on October 28, 2008 worldwide. The main character in this game is a cute and lovable sack bag boy/girl that players use to journey through Little Big Planet. This 3D side-scrolling platformer is probably one of the most anticipated games for the PS3, or games in general... Maybe aside from Wrath of the Lich King. The game contains a number of modes that players and choose from their pods.

In story mode, the game is essentially identical to Super Mario World. The only major difference is that you need to use your head at times to solve mini puzzles and races to get stickers that are hidden or behind objects. Other than that, it's all the same. You run around the map collecting these clear glass balls that have this gas in them or something, sort of like the coins in Mario. You don't have to get them all but it'd be nice if you did. At the end, your points are tallied and that is the score you obtain. I found that the difficulty of the levels do NOT get progressively harder. Maybe harder in general but there are some that were a breeze but there were some that were very very VERY and I mean VERY frustrating. Like the one with the fire and mines =__= Holy shit crap the mines gahh. So hard. So hard. ... chan knows what I'm talking about. .. gah...

EDIT: "OMG THE FLAMES?!??! WHY DO THEY BURN?!??!! OMGOMGOMGOMG!!!1111" Was all that went through my head while playing that level... - Chan


Anyways after completing the story mode the first time, it'd probably be very useful to redo all the levels again at least once, because there are certain parts of each level that require more than one player to unlock, or they need a certain stickers to unlock more stickers, and come on--who doesn't like stickers?!

So with all the stickers, costumes, materials and decorations that you collect, you can have your sack... err... person put on the stuff that you find, like an assortment of weird hats, clothes and shoes (they could be pants?!), whereas all the other stuff can be used to decorate your pod, or make your own levels. All the levels that are in the story mode can be created using the level creator. It's just that it takes a very very long time, figuring out how to setup triggers and doing this and that, which...would probably take up quite a fair amount of time. The thing I didn't like about the level creator was that there was an endless round of tutorials that I had to sit there and watch and endure. At least you get an achievement if you watch them all?! Only problem is achievements are worth NOTHING!!! So I know now that the only way to find peace is... To just make random levels that nobody can ever win. MUHAHAHAHA..hahaha. *cough*

Of course you can always play levels that other people create which are always fun. There are an assortment of levels like one based off of Mirror's Edge, which are fun to see (snatch them up quick though because there is apparently a "kill switch" for maps based off of other company's IP) and then there are others which just help you get all the achievements which are nice as well.

Another great feature is the sheer amount of customization. Like I mentioned before you can dress your sack-person, and for those of you who don't like the costumes that come with the game, you can always buy new ones from the PlayStation Store for around $1 - $2. $1 for the ones that seem to be generic (shark, frog, etc...) and $2 for the "special" ones, like SEPHIROTH and OLD SNAKE. The special ones aren't out yet but I'm waiting for the day it does and user generated content arrives for them. Haha maybe someone will make a Shadow Moses map and you can fight Metal Gear Rex. I think that'd be pretty EPIC. Until then let's just hope that those people with too much time on their hands can be kept busy with the content that the game comes with, but it seems like they plan on releasing new DLC every week, so it will probably get the Rock Band-like DLC treatment lol.

Anyways to sum it all up, Little Big Planet is a great party game to play with friends. Although it is definitely challenging and frustrating at times because you can't pass a certain parts of the game (REMEMBER THE BOMBS AND THE CART ANSON...), but the game is lots of fun when playing with friends, and it's always fun to share the frustration and anger with friends...Right? This is a game that definitely worth picking up for all those PS3 owners out there that haven't already got a copy.

This game is playable online and offline with up to four people and is available exclusively on the PS3.

Monday, November 17, 2008

Living on the Edge's Mirror

So I finally finished playing Mirror's Edge on the PS3. and right now I can't really sum up a verdict on it in one word. There's are lots of good parts and points to it but at the same time some bad stuff too. So lets start with the bad?

First thing is, and I mean this is major one, the combat system was VERY weak. My first impressions of this game when I saw the trailer for the first time AND when I played the demo that was released was that it as a game of running and stealth, sorta like Metal Gear Solid. Where combat should be avoided if possible. Though while playing the game, Faith gets trapped in a room with 20 guys that are ALL SWAT and have like ridiculous arsenal against you, and you can't really do what you have to do to escape until to knock them all out or kill them all. So much for being stealth... So why not just disarm all of them you say? Well, for the police and security guards disarming them is actually cool, you do a cool knee to the groin and the guy falls down and you take his gun. The problem comes when you need to deal with the SWAT teams, the timing to disarming them needs to be so precise that its just too painful to do. Using the slow motion thing (whatever it was called) helps but you can only use it like once every 5 minutes. Which is not a great idea when 20 other people are shooting at you.

The second thing I didn't like about it was the fact that the it's very hard for you to gauge how much room you have left before you need to jump. I found myself falling a lot because I jumped too early or because I jumped too late. If I screwed up I needed to redo all the acrobatics that I did to get to the same point to just fall again... very frustrating.

I like the game on the note that it was something unique and something new. The parkour-ing part of the game was really fun I must say. Jumping off rooftops and just the whole free-running idea was very nice. I found that most of the time it was quite easy to navigate around and know exactly where I'm suppose to run to but getting there was entirely up to me. Almost. I say almost because your still use the same areas to get to point A to B but it was up to me to decide which was the fastest route to go.

I also liked the fact that the game put an emphasis on using momentum. Building up momentum was key if you wanted to make a long jump, or... Well, that's pretty much it. I'm not sure if running faster helped me dodge bullets better (maybe?) but I found that once I had the speed, it was very easy to do what I wanted to do in the parkour environment.

So in the end the game was good (using momentum and parkouring). but it had it flaws (combat system and the amount of combat in the game). I thought it'd be more like Eyeshield 21 where I had to run and dodge, but as it turned out the game was almost like half a shooter game.